PullMonkey Blog


30 Apr

Open Flash Chart II – fully automated


Just as an attention grabber - we are going after this example in this article:

Keeping up

Ok, seeing that the php versions of open flash chart and open flash chart swf files continually change along with with the API (not saying this is a bad thing), I wanted to come up with an even more abstract solution. The goal is to not have to worry when the swf file is released with the latest set of graphs or changes its API. I simply don't want to worry about this method or that method, or this class or that class.

Feedback

This article will sort of act as a tutorial for those interested in metaprogramming and as a set of instructions for those looking to experiment with the latest version of the OFC II Rails Plugin that I am currently toying with. I would like to hear feedback, but just remember that phase 1 of this release will be very basic, meaning none of the ajaxy stuff. It will come, just not yet.

Let's see what we can get away with

I am already using method_missing() for pretty much everything in the OFC II Rails Plugin that is being used now. But every time new classes are added, I have to sit down and basically convert the php class to ruby - just plain tedious, not really what I had planned when I started all this. Ok, so method_missing() was great, but let me introduce (or possibly reintroduce) you to const_missing(), basically method_missing() but instead of methods, we can create classes or modules or other objects on the fly. This will definitely help when the php version gets a new class. Instead of getting hounded to update the rails version to be 100% like the php version, everything will just work, no updates to code required. Well, we hope ! So check this out:

Here is what we did with method_missing():

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module OFC
  class Base
    def method_missing(method_name, *args, &blk)
      case method_name.to_s
      when /(.*)=/   # i.e., if it is something x_legend=
        # if the user wants to set an instance variable then let them
        # the other args (args[0]) are ignored since it is a set method
        self.instance_variable_set("@#{$1}", args[0])
      when /^set_(.*)/
        # backwards compatible ... the user can still use the same set_y_legend methods if they want
        self.instance_variable_set("@#{$1}", args[0])
      else
          if inst = self.instance_variable_get("@#{method_name}")
            inst
          else
            # if the method/attribute is missing and it is not a set method then hmmmm better let the user know
            super
          end
      end
    end
  end
end

This just basically allows me to do this:

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  class Foo < OFC::Base
  end

  foo = Foo.new

  foo.some_random_attribute = "Hello"  #=> "Hello"
  foo.some_random_attribute  #=> "Hello"
  foo.some_random_undefined_attribute  #=> Method Missing error (calls super)

  # too be like php, for easier conversion
  foo.set_some_random_attribute("Good Bye")  #=> "Good Bye"
  foo.some_random_attribute  #=> "Good Bye"

Along the same lines, I have created an initialize method that takes any argument hash of variable/value pairs and calls variable=() which is handled by method missing as we saw above:

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  class Foo < OFC::Base
  end

  foo = Foo.new(:x_axis => 5, :min => 10, :max => 90, :steps => 5, :elements => ["one", "two"])
  
  foo.x_axis #=> 5
  foo.min #=> 10

Ok, so on to const_missing() and what we can do with that:

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  def OFC.const_missing(const)
    klass = Class.new OFC::Base
    Object.const_set const, klass
    return klass
  end

This says that any undefined (missing) constant of OFC should be defined as a new class that inherits from OFC::Base.

So when we say OFC::Foo, that has not been defined, so we will get back class OFC::Foo < OFC::Base;end; which will give us the initialize() method and method_missing() method from above. Let's see how this works:

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  line = OFC::Line.new(:values => [1,2,3,nil,nil,5,6,7])
  line.values #=> [1,2,3,nil,nil,5,6,7]
  line.some_random_variable = "Hello" #=> "Hello"
  line.some_random_variable #=> "Hello"

  stacked_bar_chart = OFC::BarStack.new
  stacked_bar_chart.values = []
  stacked_bar_chart.values << [2,3,4]
  stacked_bar_chart.values << [5, {"val" => 5, "colour" => "#ff0000"}]
  stacked_bar_chart.keys = [{ "colour" => "#C4D318", "text" => "Kiting", "font-size" => 13 } ...]

So it all sort of came together right there. I've shown you all the code that comes with the Rails Open Flash Chart plugin now. No more definining idividual classes, no more trying to keep up with the never ending php version, and no more late nights converting php to ruby (!). About dang time.

Ok, but this is just the beginning, nothing has been set in stone, so like I said, give me your feedback, what works for you and what does not. And, hopefully, I will have solutions for you or you for me.

Example with new version (test version)

I am using rails 2.3.2, but I don't think it will matter what version you are using.

Create your new rails project

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# create a new rails project 
> pullmonkey$ rails testing_it
#<Bunch of stuff is created ....>
> pullmonkey$ cd testing_it/

Install the plugin from the test branch

Note the -r test in this next step. The new version (test version) I am playing with is under the test branch and -r says what branch to pull from.

Also, you can use git:// instead of http:// below, but depending on your firewall restrictions http:// will probably work out best for you.

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> pullmonkey$ ./script/plugin install http://github.com/pullmonkey/open_flash_chart.git -r test
# <Bunch more stuff ...>

Create a controller to play in

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> pullmonkey$ ./script/generate controller test_it
# <And more stuff >

Get our assets

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# first we will get swfobject.js
> pullmonkey$ cp vendor/plugins/open_flash_chart/assets/javascripts/swfobject.js public/javascripts/
# next the open flash chart swf (GET whatever is the latest version), right now that is here: http://teethgrinder.co.uk/open-flash-chart-2/open-flash-chart.swf
> pullmonkey$ cd public/
> pullmonkey$ wget http://teethgrinder.co.uk/open-flash-chart-2/open-flash-chart.swf
> pullmonkey$ cd ..

Edit our controller

Notice here that I just include one of the many examples from the plugin's examples directory. Definitely more to follow.

One thing you will notice about the examples, is that the php code is in the comments, so you can see how I would convert from the php examples to ruby. Please feel free to add your own examples, just fork the project.

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> pullmonkey$ vi app/controllers/test_it_controller.rb
# mine looks like this:
class TestItController < ApplicationController
  include OFC::Examples::AreaHollow

  def index
    @graph = open_flash_chart_object(600,300, "/test_it/area_hollow")
  end
end

Edit our view

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> pullmonkey$ vi app/views/test_it/index.html.erb
# mine looks like this:
<%= javascript_include_tag 'swfobject' %>
<%= @graph %>

Start 'er up

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> pullmonkey$ ./script/server

# browse to the test_it index
http://localhost:3000/test_it

Our example


12 Jan

Open Flash Chart II – OFC Object Creators


Thought I would try and make things a little more flexible. In doing so, two new OFC Object creators came to life. You all may recall the very basic:

open_flash_chart_object(600,300,'/test_it/graph_test')


And maybe not, well either way, I am going to describe its functionality here plus the functionality of the two new object creators.

open_flash_chart_object()

Usage:

This method returns only the graph html:

@graph = open_flash_chart_object(....)

Arguments

  • width (required)
  • height (required)
  • url (required)
  • use_swfobject (optional and defaults to true)
  • base (optional and defaults to "/")
  • swf_file_name (optional and defaults to "open-flash-chart.swf")

open_flash_chart_object_and_div_name()

Usage:

This method will return, not only the html for the graph but also the div_name for use with javascript manipulation:

@graph, @div_name = open_flash_chart_object_and_div_name(...)

Arguments

  • width (required)
  • height (required)
  • url (required)
  • use_swfobject (optional and defaults to true)
  • base (optional and defaults to "/")
  • swf_file_name (optional and defaults to "open-flash-chart.swf")

open_flash_chart_object_from_hash()

Usage:

This method will return the graph html, but gives you absolute control over quite a few things, most importantly div_name.

@graph = open_flash_chart_object_from_hash(...)

Additional Usage:

@graph = open_flash_chart_object_from_hash("/test_it/graph_code", :div_name => 'my_div_name', :width => 600)
@graph = open_flash_chart_object_from_hash("/test_it/graph_code", :base => '/projects', :height => 600)

Arguments

  • url (required)
  • options (optional)
    • div_name (defaults to "flash_content_[random string]")
    • base (defaults to "/")
    • swf_file_name (defaults to "open-flash-chart.swf")
    • width (defaults to 550)
    • height (defaults to 300)
    • protocol (defaults to "http")
    • obj_id (defaults to "chart_[random string]")

Well, there it is, good luck and have fun.


08 Jan

Open Flash Chart II – Bar Graphs with on-click


Building on line graph clicking, thanks to the support of a few other people (mentioned throughout the article) we now have bar graph clicking as well. The only down side (if you want to call it that) is that it is experimental in the sense that the open flash chart swf object had to be updated, and the update is not part of the official OFC release (at least not at the time of this writing). No big deal though, just be aware. It is however part of the OFC rails plugin release.
Big thanks goes to Eric for his work on the action script for the bar clicking open-flash-chart swf file - see this forum entry for more details.
Obvious thanks also goes to monk.e.boy.

Ok, so two things to note for this to work:

  1. Pull the latest from github and make sure to get Eric's swf file (under the assets directory - open-flash-chart-bar-clicking.swf ) and place it under RAILS_ROOT/public
  2. The call to open_flash_chart_object() has changed to accept an optional parameter for the swf file name. I am leaving the original for use as open-flash-chart.swf (which is the default for the swf_file_name param) and added Eric's as open-flash-chart-bar-clicking.swf. See the example below for usage.

The changes that were made can be found here.

Here is the graph we are after in this example (click the bars to see what happens):


More Open Flash Chart II examples.

And here is the code (the controller):

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class TestItController < ApplicationController
  def index
    @graph = open_flash_chart_object(600,300,"/test_it/graph_code", true, "/", "open-flash-chart-bar-clicking.swf")
  end

  def graph_code
    title = Title.new("Bar on-click Example")
    bar = BarGlass.new
    # NOTE ... the next two lines are if you want each bar to have a different response when clicked
    bar_values = (1..9).to_a.map{|x| bv = BarValue.new(x); bv.on_click = "alert('hello, my value is #{x}')"; bv}
    bar.set_values(bar_values)
    # if you want a more generic response across all bars, then the following lines would do:
    # bar.on_click = "alert('hello there')"
    # bar.set_values((1..9).to_a)
    chart = OpenFlashChart.new
    chart.set_title(title)
    chart.add_element(bar)
    render :text => chart.to_s
  end
end

And in your view (index.html.erb):

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<script type="text/javascript" src="/javascripts/swfobject.js"></script>
<%= @graph %>

Good Luck!


25 Oct

Open Flash Chart II – Updates, Radar Charts and Scatter Lines


Recently, some good work has gone into the Open Flash Chart plugin. First, it is now up to date with the official php version of OFC. That means we have Radar Charts and Scatter Line capabilities now.

Also, some nice people have helped this plugin along to maturity. I would like to thank David and Harry for their work.

David made some very much needed improvements and brought Open Flash Chart II plugin up to speed with Rails 2.x.
So take note, this is the "modern" way to work with the charts:

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class TestItController < ApplicationController
  ## EDIT dont need this line with the latest plugin.
  #include OpenFlashChart
  
  def index
    respond_to do |wants|
      wants.html {
        @graph = open_flash_chart_object( 600, 300, url_for( :action => 'index', :format => :json ) )
      }
      wants.json { 
        # Edit:: don't do the OpenFlashChart::Base stuff anymore
        #chart = OpenFlashChart::Base.new( :title => Title.new("MY TITLE") ) do |c|
        chart = OpenFlashChart.new( :title => Title.new("MY TITLE") ) do |c|
          c << BarGlass.new( :values => (1..10).sort_by{rand} )
        end
        render :text => chart, :layout => false
      }
    end
  end
end

Open Flash Chart was put in to the appropriate OpenFlashChart namespace/module, to ensure we don't run into any conflicts. It also now takes blocks which will be helpful. The example above is courtesy of David.

Harry, has done a great job of providing examples for the latest features of Open Flash Chart.
Check out his Radar Chart Example.
Also, check out his Scatter Line Chart Example.

Thank you for the great work guys.


23 Sep

Open Flash Chart II – Javascript (Part 3)


This article is a follow on to Part 1 and Part 2. In this article, I will discuss how we can change between various charts on the fly - meaning, changing the SWFObject without rerendering the page but this time we can do it without storing everything in javascript variables initially. We will use an Ajax request to grab our data off the server.
As promised there are still more topics to come on OFC and Javascript:

Here is the graph and interface we are after in this example:

Load Original Chart (Bar Graph)||Load Chart from server data (Line Graph)

More Open Flash Chart II examples.
And here is the code (the controller):

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class TestItController < ApplicationController
  def index
    title = Title.new("MY TITLE - original")
    bar = BarGlass.new
    bar.set_values([1,2,3,4,5,6,7,8,9])
    @chart = OpenFlashChart.new
    @chart.set_title(title)
    @chart.add_element(bar)
  end

  def some_server_data
     title = Title.new("Multiple Lines")

    data1 = []
    data2 = []
    data3 = []

    10.times do |x|
      data1 << rand(5) + 1
      data2 << rand(6) + 7
      data3 << rand(5) + 14
    end

    line_dot = LineDot.new
    line_dot.text = "Line Dot"
    line_dot.width = 4
    line_dot.colour = '#DFC329'
    line_dot.dot_size = 5
    line_dot.values = data1

    line_hollow = LineHollow.new
    line_hollow.text = "Line Hollow"
    line_hollow.width = 1
    line_hollow.colour = '#6363AC'
    line_hollow.dot_size = 5
    line_hollow.values = data2

    line = Line.new
    line.text = "Line"
    line.width = 1
    line.colour = '#5E4725'
    line.dot_size = 5
    line.values = data3

    y = YAxis.new
    y.set_range(0,20,5)

    x_legend = XLegend.new("MY X Legend")
    x_legend.set_style('{font-size: 20px; color: #778877}')

    y_legend = YLegend.new("MY Y Legend")
    y_legend.set_style('{font-size: 20px; color: #770077}')

    chart =OpenFlashChart.new
    chart.set_title(title)
    chart.set_x_legend(x_legend)
    chart.set_y_legend(y_legend)
    chart.y_axis = y

    chart.add_element(line_dot)
    chart.add_element(line_hollow)
    chart.add_element(line)

    render :text => chart.to_s
  end
end

And in your view (index.html.erb):

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<html>
  <head>
    <%= javascript_include_tag :defaults, 'swfobject' %>
  </head>
  <body>
    <%= @chart.js_open_flash_chart_object("my_chart_js_1", 550,300) %>
    <br/><br/>
    <%= @chart.link_to_ofc_load("Load Original Chart", "my_chart_js_1") %> ||
    <%= @chart.link_to_remote_ofc_load("Load Chart from server data", "my_chart_js_1", "/test_it/some_server_data") %>
  </body>
</html>

In this example, we make use of the link_to_remote_ofc_load method that basically creates a link_to_remote along with the function that we call to load the chart data into the swfobject chart from the server. It takes three arguments, the link text, the id of the div whose swf we will load new data into and the url from which to fetch the data.

For more information on the javascript callbacks that I setup here, you will want to view the page source and read about it further over at teethgrinder's tutorial.

Good Luck!


22 Sep

Open Flash Chart II – Javascript (Part 2)


This article is a follow on to Part 1. In this article, I will discuss how we can change between various charts on the fly - meaning, changing the SWFObject without sending a request or rerendering the page.
As promised there are still more topics to come on OFC and Javascript:

Here is the graph and interface we are after in this example:


Load Chart 1||Load Chart 2||Load Chart 3

More Open Flash Chart II examples.

And here is the code (the controller):

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class TestItController < ApplicationController
  def index
    title = Title.new("MY TITLE")
    bar = BarGlass.new
    bar.set_values([1,2,3,4,5,6,7,8,9])
    chart1 = OpenFlashChart.new
    chart1.set_title(title)
    chart1.add_element(bar)

    title = Title.new("MY TITLE 2")
    bar = BarGlass.new
    bar.set_values([1,2,3,4,5,6,7,8,9].reverse)
    chart2 = OpenFlashChart.new
    chart2.set_title(title)
    chart2.add_element(bar)

    title = Title.new("MY TITLE - some new data")
    bar = BarGlass.new
    bar.set_values([1,3,2,5,4,7,6,9,8])
    chart3 = OpenFlashChart.new
    chart3.set_title(title)
    chart3.add_element(bar)

    @charts = [chart1, chart2, chart3]
  end
end

And in your view (index.html.erb):

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<html>
  <head>
    <%= javascript_include_tag :defaults, 'swfobject' %>
  </head>
  <body>
    <%= @charts.first.js_open_flash_chart_object("my_chart_js_2", 550,300) %>
    <br/><br/>
    <% @charts.each_with_index do |chart, i| %>
      <%= chart.link_to_ofc_load("Load Chart #{i + 1}", "my_chart_js_2") %>
      <%= " || " if i < @charts.size - 1 %>
    <% end %>
  </body>
</html>

In this example, we make use of the link_to_ofc_load method that basically creates a link_to_function along with the function that we call to load the chart data into the swfobject chart. It takes two arguments, the link text and the id of the div whose swf we will load new data into.

For more information on the javascript callbacks that I setup here, you will want to view the page source and read about it further over at teethgrinder's tutorial.

Good Luck!


21 Sep

Open Flash Chart II – Javascript (Part 1)


This article (and the work behind it -- meaning get the latest from github) is generously sponsored by Harry Seldon who wants to be able to pass data around using javascript. There are quite a few benefits to this, learn more from teethgrinder's tutorial on the same topic.

This example opens up a lot of possibilities and I thank Harry for pointing me to it. So more to come on OFC and Javascript. For a taste of what is to come, check these out:

Here is the graph we are after in this example:

More Open Flash Chart II examples.

And here is the code (the controller):

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class TestItController < ApplicationController
  def index
    title = Title.new("MY TITLE")
    bar = BarGlass.new
    bar.set_values([1,2,3,4,5,6,7,8,9])
    @chart = OpenFlashChart.new
    @chart.set_title(title)
    @chart.add_element(bar)
  end
end

Notice that I do not render the chart object, however I turn it into an instance variable for use in our javascript rendering of our chart.

And in your view (index.html.erb):

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<html>
  <head>
    <%= javascript_include_tag :defaults, "swfobject" %>
  </head>
  <body>
    <%= @chart.js_open_flash_chart_object("my_chart_js_1", 550,300) %>
  </body>
</html>

I do a lot behind the scenes but if you look, you will see a few new things here.

  1. The data comes from the @chart.js_open_flash_chart_object(...) call which sets up a few javascript callback methods to send the data to the SWF object. It takes 3 required arguments div_name (the id of the div that houses the chart), width and height and one optional argument base_url which defaults to "/".
  2. If you look at the HTML source, it is quite a bit different, we simply embed the SWF object. We do not need to point to the data method since there actually isn't one.
  3. One difference between this Rails example and php example (from teethgrinder) is that prototype which comes standard with rails, has a JSON implementation for javascript, so we do not need the json2.js file, but make sure to include prototype.js in your apps.

For more information on the javascript callbacks that I setup here, you will want to view the page source and read about it further over at teethgrinder's tutorial.

Good Luck! and Harry, I hope this helps, otherwise please drop me a line.


18 Aug

Open Flash Chart II – Point by Point plotting


Got another comment, this time asking about all kinds of things:

  1. Plotting Points
  2. X Axis and Y Axis min and max ranges
  3. Coloring the X and Y Axis
  4. Coloring the X and Y gridlines

Here is the graph we are after in this example:


More Open Flash Chart II examples.

And here is the code (the controller):

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class TestItController < ApplicationController
  def index
    @graph = open_flash_chart_object(600,300,"/test_it/graph_code")
  end

  def graph_code
    chart = OpenFlashChart.new

    title = Title.new("Scatter points")
    chart.set_title(title)

    scatter = Scatter.new('#FFD800', 10)  # color, dot size

    scatter.values = [
      ScatterValue.new(50,30),
      ScatterValue.new(305,400),
      ScatterValue.new(61,500,15),  # x, y, dot size
      ScatterValue.new(600,550),
      ScatterValue.new(459,300),
      ScatterValue.new(180,789)
    ]

    chart.add_element(scatter)

    x = XAxis.new
    x.set_range(0, 650, 100)  #min, max, steps
    # alternatively, you can use x.set_range(0,65000) and x.set_step(10000)
    x.colour = '#00FF00'
    # have to set the x axis labels because of scatter bug here - http://sourceforge.net/forum/message.php?msg_id=4812326
    x.set_grid_colour('#00F0FF')
    chart.set_x_axis(x)

    y = YAxis.new
    y.set_range(0,800,200)
    y.colour = '#FF0000'
    y.set_grid_colour('#FF00FF')
    chart.set_y_axis(y)

    render :text => chart.to_s
  end
end

And in your view (index.html.erb):

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<script type="text/javascript" src="/javascripts/swfobject.js"></script>
<%= @graph %>

Note - The X Axis is not rendering properly, this is being discussed in the OFC Forums.

Good Luck!


05 Aug

Open Flash Chart II – X Axis Label rotations


Got another comment asking about diagonal x axis labels. This example is based on teethgrinder's line graph example and the new portions are based on teethgrinder's x-axis rotation example.

Here is the graph we are after in this example:


More Open Flash Chart II examples.

And here is the code (the controller):

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class TestItController < ApplicationController
  def index
    @graph = open_flash_chart_object(600,300,"/test_it/graph_code")
  end

  def graph_code
    # based on this example - http://teethgrinder.co.uk/open-flash-chart-2/data-lines-2.php
    # and parts from this example - http://teethgrinder.co.uk/open-flash-chart-2/x-axis-labels-3.php
    title = Title.new("Multiple Lines")

    data1 = []
    data2 = []
    data3 = []

    10.times do |x|
    data1 << rand(5) + 1
    data2 << rand(6) + 7
    data3 << rand(5) + 14
    end

    line_dot = LineDot.new
    line_dot.width = 4
    line_dot.colour = '#DFC329'
    line_dot.dot_size = 5
    line_dot.values = data1

    line_hollow = LineHollow.new
    line_hollow.width = 1
    line_hollow.colour = '#6363AC'
    line_hollow.dot_size = 5
    line_hollow.values = data2

    line = Line.new
    line.width = 1
    line.colour = '#5E4725'
    line.dot_size = 5
    line.values = data3

    # Added these lines since the previous tutorial
    tmp = []
    x_labels = XAxisLabels.new
    x_labels.set_vertical()

    %w(one two three four five six seven eight nine ten).each do |text|
      tmp << XAxisLabel.new(text, '#0000ff', 20, 'diagonal')
    end

    x_labels.labels = tmp

    x = XAxis.new
    x.set_labels(x_labels)
    # new up to here ...

    y = YAxis.new
    y.set_range(0,20,5)

    x_legend = XLegend.new("MY X Legend")
    x_legend.set_style('{font-size: 20px; color: #778877}')

    y_legend = YLegend.new("MY Y Legend")
    y_legend.set_style('{font-size: 20px; color: #770077}')

    chart =OpenFlashChart.new
    chart.set_title(title)
    chart.set_x_legend(x_legend)
    chart.set_y_legend(y_legend)
    chart.x_axis = x # Added this line since the previous tutorial
    chart.y_axis = y

    chart.add_element(line_dot)
    chart.add_element(line_hollow)
    chart.add_element(line)

    render :text => chart.to_s
  end
end

And in your view (index.html.erb):

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<script type="text/javascript" src="/javascripts/swfobject.js"></script>
<%= @graph %>

Good Luck!


04 Aug

Open Flash Chart II – Multiple graphs on the same page


Got a comment asking about multiple graphs on the same page and if you need another controller or how that would all work. You only need one controller if you are going to have different graphs in the same view.
No graph for this example, just the code.
Open Flash Chart II examples.

Here is the code (the controller):

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class TestItController < ApplicationController
  def index
    @graph1 = open_flash_chart_object(600,300,"/test_it/graph_one")
    @graph2 = open_flash_chart_object(600,300,"/test_it/graph_two")
    @graph3 = open_flash_chart_object(600,300,"/test_it/graph_three")
    # and so on ...
  end

  def graph_one
    ...  # put some OFC2 code here like in my examples
  end

  def graph_two
    ...  # put some OFC2 code here
  end

  def graph_three
    ...  # put some OFC2 code here
  end
end

And in your view (index.html.erb):

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<script type="text/javascript" src="/javascripts/swfobject.js"></script>
<%= @graph1 %><br/>
<%= @graph2 %><br/>
<%= @graph3 %><br/>

Good Luck!